redquill
Administrator
BLU (r)Mage
Where do you live, Monster?
Posts: 186
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Post by redquill on Aug 19, 2013 14:39:06 GMT -5
You know what? You're on the team whether you like it or not disco. I'm putting you on the Writing Team with me; you'll be the research guy. Seems you know your stuff already though, so it should be no sweat.
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Post by disconaps on Aug 21, 2013 15:41:55 GMT -5
I'm down, send me an email. lemme know how I can help
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redquill
Administrator
BLU (r)Mage
Where do you live, Monster?
Posts: 186
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Post by redquill on Aug 21, 2013 15:51:00 GMT -5
Skype would be better to be honest, what're you up to tonight? JR frees up around 10EST (GMT -5).
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Post by disconaps on Aug 21, 2013 15:56:36 GMT -5
it'll be dark and noisy where I'll be around then. how about tomorrow same time?
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redquill
Administrator
BLU (r)Mage
Where do you live, Monster?
Posts: 186
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Post by redquill on Aug 21, 2013 17:09:39 GMT -5
Sure thing. If you just want to talk to me whenever's fine. I'm out for half of most days, either morning or afternoon. Evenings I'm usually around but if I talk to much wifey gets annoyed. I'll be Larping tomorrow evening though, and my end up at my mum's for the night where there's pretty much no rules for Skyping.
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Post by disconaps on Aug 27, 2013 13:10:15 GMT -5
Today's inspiration: The "Halloween" episode in the 2nd season of Buffy the Vampire Slayer. The owner of a costume shop turns his customers into the costumes they are wearing on Halloween night. Buffy, who considers what kind of costume would be most appealing to the man she is trying to win over, is convinced that the princess dress would best suit that purpose. When the curse takes effect, she becomes absolutely useless as a vampire slayer. All that's missing at that point is the mystery cake.
Princess Buffy sees an approaching SUV... Buffy: A demon! A demon! Willow: It's not a demon, it's a car. Buffy: ...What does it want?
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redquill
Administrator
BLU (r)Mage
Where do you live, Monster?
Posts: 186
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Post by redquill on Aug 27, 2013 13:31:59 GMT -5
Haha, well that gives me an idea for a Blacksmith recipe anyway... an improved Chicken Potion (or maybe the base one) transforming who it hits into royalty... one of the lords maybe but a Princess would be another good nod to the original game. Anyway, they don't get the jump boost nor the speed boost that Chickens do, and most of their attacks are down the nose shouting, whining, and crying. Maybe they'll have a charge attack, but it'll just be throwing worthless items.
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Post by Aeolus_Mobile on Sept 16, 2013 12:51:46 GMT -5
If it's not too much, I think we should merge the horror and high magic theme. Adding to my idea that we may place four teams on one map maybe it could be two horror teams and two high magic Two wars on one battlefield, it may set us apart from games like FP, happy wars, team fortress, etc. Keep the horror theme as is with separate goals between theme but anyone can damage/kill a player not on the same team. Imagine horror teams war being won before the HM teams and suddenly a pack of werewolves start killing misc. HM players for the fun of increasing the difficulty of everyone else's objectives....br00tal
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Post by Aeolus_Mobile on Sept 16, 2013 13:28:32 GMT -5
Imagine running with the princess and the other team is far behind and just when you thought you were safe, you made the mistake of taking the same route as a group of zombies
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redquill
Administrator
BLU (r)Mage
Where do you live, Monster?
Posts: 186
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Post by redquill on Sept 16, 2013 15:08:36 GMT -5
So what you're suggesting is that in a 4 player RTS match, once a team has held the enemy scarecrow long enough they stay in the game to cause trouble for the teams that haven't done so? What happens to the team that had their Scarecrow stolen, are they eliminated or do they still have a chance since there's still two Scarecrows in play? Perhaps they can't win anymore, get some sort of handicap but can still cause trouble for the remaining teams. This is a good idea, but it needs some fleshing out. I've wanted 3 and 4 way battles from the beginning but I hadn't considered how one would win, lose, and rank in such games. Thank you for bringing this up Aeo, I'll be giving it some thought.
As for merging High Magic and Horror, that I'm less supportive of. You're making more work for yourself and your team, and as far as I can tell you're trying to give different factions different abilities or objectives. Part of what makes FP great is that EVERYONE has the same options, it's a matter of how you and your team use them and adapt to the situation. Keeping true to that all hybrid themes will be are skins... those have their appeal and may be implemented once we have the core game down, but from where we're at now it's a needless complication.
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Post by JRooster76 on Sept 20, 2013 14:27:53 GMT -5
Gotta agree with Red on this one as far as mixed themes. It's hard enough to get one theme implemented right. Besides the artwork, there's the balancing of classes that must be done within each theme which is not easy. We would then have to make sure that each theme is balanced as well, so that one theme doesn't overpower another. Such games like Starcraft do exactly that, but we don't have the budget or manpower like Blizzard. However it is an intriguing idea for expansion...
Speaking of Starcraft, which does have multi-team matches, I can see the idea working for TDM. We could setup alliances between teams so you have 2 vs 2 or 1 vs 3. However I don't know RTP would work. It's hard enough to win when there are 2 good teams playing. Imagine having to rescue scarecrows from multiple teams while defending against multiple teams. One possibility is eliminating a team once they lose their scarecrow but then that team would sit out for the remainder of the match which could take an hour or more. Not a very appealing situation to be in. Maybe an entirely different mode should be created for 3+ team matches..
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Post by disconaps on Sept 20, 2013 15:31:42 GMT -5
I like Aeolus' idea. It adds another dimension to gameplay. I do think the themes should be kept separate, though, if anything just so there are theme options available if the team should decide to develop another game.
Early on, I suggested the idea of arming human characters in a way that was similar to FP and the option of being a monster by donning a mask would be there as well. The idea was that including monsters would give the team of humans more force. The other team's monsters would help balance that force, but I also offered up the idea of making the individual monsters vulnerable to a particular human weapon for players that prefer to stay away from monster classes. Monsters def have an edge on humans, but if we offered a way to easily vanquish them as humans, then no one overpowers anyone else. For instance, let's say we have human character that is equipped with a pistol that shoots silver bullets. That player can harm any other player (human or monster class), but can incur twice as much damage to the Werewolf, who is vulnerable to that weapon.
Perhaps this could be a way to incorporate more objectives/teams/classes into our game. 3 or 4-way battles could be easily conceived of under this model.
One drawback is that there might be too many options for players in terms of job classes. Options are nice, but get overwhelming if there are too many, and one criticism I've heard a few times about FP is that the objectives aren't very intuitive during gameplay. I have seen a lot of random FP players just trying on different hats and fucking around with the mechanics of that character. It seems like they could care less about the other team... or theirs, for that matter.
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Post by disconaps on Sept 20, 2013 15:35:55 GMT -5
Speaking of balancing the job classes, I had an idea last night that might help in development. I say we create a separate thread for each job class under the Guidelines board and then list as many particulars for that class as possible. That way, they can be easily scrutinized and referenced.
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Post by JRooster76 on Sept 20, 2013 17:24:34 GMT -5
Like I said, trying to develop more than one theme at this moment may be a bit of an overreach for us considering how small our team is, but we certainly can keep the option open for game expansion.
Yes, separates threads for each class will be created once they've been finalized (btw, have they?). In fact, I'll probably create a sub-board for each one as there could be multiple threads per class.
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Post by disconaps on Sept 20, 2013 18:22:00 GMT -5
I don't believe classes have been finalized, there are proposed classes that work well for our means, but I don't think we decide on anything for certain until after next week's meeting.
I was actually referring to the existing job classes in FP. I saw a post on Cakelair that described the varying speeds of different classes and some of them were so minute that I wondered why the developers bothered. That's why I brought up my suspicion that the classes were given more thought than any of us suspect during the meeting last Friday. If we dissect the particulars of the existing classes, it might help us better determine the roles and functions of our own classes, and how to balance them accordingly.
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